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What happened between kotor 1 and 2
What happened between kotor 1 and 2





what happened between kotor 1 and 2

KOTOR on the other hand works with a sort of hybrid turn-based, real-time combat system, which is to say that you can just let it run or pause at any time to give new instructions to your character and your companions. While I think that the massive, game-wide nerfs applied in 4.0 have diminished the fun of combat somewhat because things die too quickly now, the general concept of having lots of different buttons to press in different situations is fun. SWTOR is based on "classic" MMO tab-targeting combat and while that's not everyone's cup of tea (it does seem to be going out of fashion as of late), it's tried and true for a reason. I do feel confident in saying that the combat plays out very differently than in SWTOR though. Just moving around was a pain, inventory management was a nightmare and so on and so forth, though I'm not always sure how much of that was the fault of the mobile port and how much can be traced back to the base game. My very first post about playing KOTOR on my tablet contained a lot of whinging about the controls. However, the single-player part of SWTOR has been labelled as basically being KOTOR 3 by both players and devs (I think Bioware even called it "KOTOR 3-10" once, because of the eight different class stories), so it only seems fair to take a closer look at that comparison. MMO, so of course they are going to be different in that respect. To get the obvious out of the way first: KOTOR and SWTOR belong to two different genres: single-player RPG vs. Does that title still sound click-baity enough? as perceived by a long-time SWTOR fan who had never played KOTOR until recently.







What happened between kotor 1 and 2